A new report from the American Gaming Association (AGA) has found that the gaming sector is “significantly” more diverse than the U.S. workforce as a whole.
According to the trade association, 61% of employees in the gaming sector are ethnic minorities, compared to 52% in the overall hospitality industry and 42% of the overall U.S. workforce.
This includes 23% of hospitality workers from Hispanic backgrounds and 19% from Black backgrounds, both higher than the overall U.S. workforce in general and consistent with the hotel industry in particular. With 14% of Asian descent, the group is represented in the industry about twice as much as the national average.
“Consumers, policymakers and investors are increasing their expectations of all companies for their contribution to society beyond the bottom line,” said Bill Miller, president and CEO of AGA. “Comprehensive data from all commercial, tribal and manufacturing gaming industries, the survey Both underscore our industry’s leadership in diversity while highlighting areas for further progress.”
Improved situation
Among operators, this racial diversity represents a departure from the situation a decade ago. In 2011, the proportion of operators from non-white backgrounds was just under 20%, as opposed to the 60% reported today. The proportion of black employees in the operators’ workforce has also increased and is now 19% of the total workforce, compared to 12% in 2011.
Game manufacturers also have a more diverse workforce than the entire electronics manufacturing sector as a whole; Minorities make up 45% of game manufacturing workers, while 38% are employed in the industry as a whole.